![]() ![]() ![]() If you are interested in understanding all of the different data types the SDK docs are valuable source of info. ![]() If you dont have file extensions selected, detail view says Windows installer Package for this file. Go to D:Microsoft Flight Simulator X - Steam EditionSDKCore Utilities KitSimConnect SDKLegacyInterfacesFSX-XPACK or similarly where you have FSX Steam installed. Additional names in use for this will be WASM Bridge or WASM Module. This is how to get the SimConnect protocol to work with opentrack. We are able via the Bridge to also send these Commands into the sim. This meant modifying the commands and Data. MODs like the Working Title CJ4 and the Fly By Wire A320 have also required the separation of the Standard Autopilot and Data to allow them to implement their controls. The H:Event is the new JS/HTML Gauge Events found in MSFS which also replaced many of the older simconnect events like the GPS controls commands. Thus we need to gain access to View and Control that Data! Then they "under the hood" take control of the plane and fly it. Add On Planes need to run their own systems to simulate the modes and functions of the simulation. This is how all of the complex aircraft will interact data wise for their custom systems implementations. In both Prepar3d and MSFS L:VARs are required so we can work with the Extended capabilities of Add On Aircraft. This requires an Additional Bridge be installed. L:VARs and H:Events are additional Variables and Sim Control events that are not part of the "Standard" events in Sim connect. ![]()
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